using System;
using System.Collections.Generic;

[Serializable]
public class PlaygroundModel
{
	public float playerSpeed = 2f;

	public float playerStrength = 2f;

	public int playerKickTotal = 1;

	public bool unlimitedAmmo;

	public List<StageItem> stageItems = new List<StageItem>();

	public string primaryWeapon = "MAC11";

	public string secondaryWeapon = "Rifle2";

	public string meleeWeapon = "Axe";

	public string suit = "MercenarySuit";

	public int totalZombiePreWave = 3;

	public int zombieDistance = 3;

	public int waveInterval = 3;

	public List<string> zombiesWeight = new List<string> { "ZombieWalking,1" };
}
